Case Study · Public Safety

Leading design for software that has to hold up in court

Mark43 runs public safety from the 911 call to the court-ready report, in a regulated market where records have to stand up to scrutiny and screens have to work at 3am. I joined as its first design leader, grew design and research from 3 people to 18, and helped engineering move from Waterfall to Agile.

First design leader3 → 18 peopleWaterfall → Agile2021 – 2022
911 call
Triage and route the right unit
CAD
On scene
Context on a person or place, in the moment
OnScene
The report
A record with enough detail to hold up later
RMS
Custody
Jail and custody records
JMS
Court
Where the record gets tested

One design org and one design system across every step

Role
VP of Product Design and Research
Team
Inherited 3, scaled to 18 across product, research, content, design management, and UX engineering
Timeline
2-year transformation, ongoing operating model
Built
Career ladder · Hiring pipeline · Design system v1 · Research culture
Outcomes
+500% design org growth · Waterfall → Agile · Democratized research

Public safety, modernized

Mark43 makes cloud-based software for first responders and the communities they serve. The tools have to bring transparency, accountability, and speed to public safety. The pitch is simple: when the software works better, response times drop and communities are safer. That's what kept the work urgent every day.

Public safety tech is notoriously outdated, with poor usability, little thought for accessibility, and workflows that ignore the people who use them. Modernizing the interfaces was the easy part. The harder part was getting real empathy for first responders and the communities they protect into every decision, and that meant changing how the whole product org worked, beyond design.

What I walked into

I was the first design leader in an engineering-led R&D org, with three designers and no practice around them, so most of the work was building the conditions for good design to ship.

1

No design culture

No career ladder, no calibrated critique, no shared definition of “good.” Designers were doing strong individual work without a practice around them, in an industry top designers often overlook.

2

No seat with eng & PM

Design wasn't part of the roadmap conversation. Decisions were made in eng leadership, then handed to design to dress up.

3

Waterfall at enterprise speed

A Series E company scaling fast on a process built for predictability. The seams were starting to show in every release cycle.

Building the function from zero

I ran two investments in parallel, the practice and the research engine, because hiring without research would have scaled opinions, and research without a practice would have had nowhere to land.

Pillar 1

Practice

Career ladderCritique cadenceHiring pipelineOnboarding
Pillar 2

Research

Field tripsCustomer journeysEmpathy exercisesDemocratized research
Design org growth

6× across five disciplines

3 generalists, inherited
→
18 across five disciplines
Product Design9
Research3
Content2
UX Engineer1
Design Managers3
Operating model

What it took to make it durable

I shipped a career ladder in the first 30 days, then built working partnerships with engineering and product leadership. Research turned out to be what changed those relationships. Once engineers and PMs had been in precincts and dispatch centers with us, research became something the whole product org did, design joined roadmap and quarterly planning, product, engineering, and design started working as trios, and engineers began showing up to design critique.

What the career ladder looked like

The first artifact, shipped in 30 days. Two parallel tracks, calibrated against each other. Designers got a credible path to grow on. Hiring managers got a calibrated bar.

Individual Contributor

Product Design

Same six levels mirrored across Design Research and Content Design.
L6
Principal Product Designer
L5
Staff Product Designer
L4
Lead Product Designer
L3
Senior Product Designer
L2
Product Designer
L1
Associate Product Designer
Manager

All design disciplines

Management track begins at L4, calibrated against the IC track at each level.
L6
VP of Product Design
L5
Director of Design
L4
Senior Design Manager
L3
Design Manager

She established a design career ladder where none had been before. She retained design ICs long past their typical tenure, and aggressively hired for a company in an industry often overlooked by top talent.

James Friedman, Head of Product, Mark43 (now Head of Product at Cinder)

Three principles for design in mission-critical software

Public safety software gets used at 3am, in vehicles, under stress, and the principles had to hold up there.

Principle 1

Empathy by default

Every decision starts with the responder and the community they serve, so field research comes before the design work does.

Principle 2

Accessibility is non-negotiable

These tools run in cars at 3am and in dispatch centers under load, so contrast, target sizes, and focus order were requirements on every screen, and the hardest context set the bar.

Principle 3

Earn the seat, don't ask for it

Design's influence came from what we brought to the table: research from the field, prototypes people could react to, and a clear point of view. That's how design got invited into decisions it used to hear about afterward.

Where the work breaks down

A day in public safety runs across five operational stages. Friction concentrates in the middle, where the report has to hold up, the context has to carry, and the next shift inherits whatever you didn't document.

1

Dispatch

Triage 911 calls and route the right unit, fast.

Caller information fragments across multiple systems and screens.

Strained
2

Respond

Arrive on scene, assess, and stabilize.

Hard to pull prior context on a person or location in the moment.

Frustrated
3

Investigate

Build a complete record while leads are still fresh.

Reports compete for attention with active calls and field work.

Mixed
4

Report

Document what happened with enough detail to hold up later.

Reporting eats hours; prior reports and templates aren't reusable.

Frustrated
5

Brief

Hand off to the next shift and to command without dropping context.

Information loss between shifts is the unspoken norm.

Strained

Where design moved the needle

The org-building work ran in four phases, and each one left behind something the team kept using after it was done.

01

Audit

What's the actual state of design influence here? Who's blocked? Where does the unit of work begin?

What we shipped
Org surveyStakeholder mapPain audit
02

Foundation

Designers need a ladder to grow on. PMs and engineers need a partner to engage with. The first 60 days set the rest.

What we shipped
Career ladderHiring pipelineCritique cadence
03

Scale

Hiring fast without breaking the practice, and holding the standard as the team grows sixfold and takes on more of the product.

What we shipped
Onboarding systemDesign system v1Research trips
04

Sustain

A practice that keeps running without me, with senior leaders owning the rituals day to day.

What we shipped
Agile rolloutDemocratized researchOperating model
Built and operating under my leadership

The surfaces design partnered on

Mark43's product spans the operational chain from 911 call to court-ready report. My team partnered across the surface area, with deepest engagement on the field-facing tools where reporting fatigue lives.

CAD

Computer-aided dispatch

911 call intake, unit assignment, real-time location and status.

OS

OnScene

Field-facing access for first responders during a call.

RMS

Records management

Reporting, booking, evidence, the system of record for an agency.

EC

eCitations

Digital citation issuance and management at the roadside.

AN

Analytics

Operational dashboards and public reporting for leadership.

Four bets that paid off

Each artifact closed a specific gap in the practice. Together, they made the function durable enough to hold the standard whether or not I was in the room.

CL

Career ladder

The first artifact, shipped in the first 30 days. Gave every designer a credible path to grow on, and gave hiring managers a calibrated bar.

DS

Design system v1

Version one started in jail and records management (JMS and RMS), later grew into CAD, and shaped every product. It meant faster handoffs to engineering, better accessibility reviews, and the same foundation for every new designer.

RC

Research culture

Field trips brought engineers and PMs into precincts and dispatch centers, and research became a shared habit across the product org.

AG

Agile transition

I championed the move from Waterfall with engineering leadership. It was a hard change to make, and the right one for a Series E company growing at enterprise speed.

The work, in product

Some of the surfaces we partnered on. Where the practice showed up day-to-day.

Mark43 product surfaceMark43 product surfaceMark43 product surface

When the software works better, response times drop and communities are safer.

The mandate that shaped every decision

What changed at Mark43

These are the numbers I point to when asked what changed at Mark43.

6×
Design org growth
From 3 designers to 18 across product, research, content, design management, and UX engineering
30days
Career ladder shipped
Built from scratch and rolled out as the first foundation artifact
Agile
Process shift
Moved off Waterfall, a change I championed with engineering leadership
4promoted
Internal promotions
Including one manager promoted to Director of Design

The decisions worth naming

Three calls I'd defend in any retrospective. Each one gave up some short-term comfort for something that kept paying off as the org grew.

Trade-off 1

Pace vs. polish

Chose
Hire fast and trust senior ICs to land
Over
A slower, more curated ramp for every new designer

Growing sixfold, I couldn't spend a quarter walking every senior hire through the work while product teams waited for design, so I trusted senior ICs to find their footing. The cost was uneven onboarding in the first two months, and the gain was design support across the product while we were still hiring.

Trade-off 2

System vs. surface

Chose
A foundational design system, shipped early
Over
Shipping faster with one-off patterns and refactoring later

Building a system before the team needed it slowed us down for a quarter. By month six it was the reason new designers could ship to the same accessibility and consistency standard as everyone else, first in JMS and RMS and later in CAD.

Trade-off 3

Validation vs. speed

Chose
Research-validated workflows, every time
Over
Faster cycles based on internal conviction

Every workflow we shipped was validated with the people who'd use it, whether that took a quick session or a longer study. Cycles were sometimes slower, and in exchange we knew what we shipped would hold up in the field, which is the test that counts in public safety.

What I'd give more time to

What I'd give more time to is the work after the foundation. We grew the team 6× in under two years, shifted Waterfall to Agile, and got engineers and PMs into precincts and dispatch centers with us. What I didn't fully see coming was how hard it would be to make any of that durable beyond my own tenure.

Some of this was velocity. When you're the first design leader at a Series E platform scaling at enterprise speed, every quarter brings a new fire. We built rituals (critiques, learning sessions, research trips) but rituals only stick when their owners stick. A fast-growing team is a team in constant flux.

What I'd do differently is invest earlier in the second layer of leadership. Hiring senior designers wasn't enough. They needed air cover to own the rituals, the system, and the partnerships I was holding together day-to-day. What lasts at a public safety platform is the practice you leave behind, and that's where I'd push harder now.

Mark43 deployed in a patrol vehicle
The work, deployed: Mark43 in the field where it matters most.